Rebellion Content & Age Rating

Last updated: 2026-10-04What Rebellion contains — violence and blood, hell and religious imagery, drugs, tobacco, alcohol and addiction as mechanics, simulated gambling with no real money — why we recommend it for 16 and over, and a health warning.

Content & Age Rating

Effective date: 4 October 2026 · Version 1.1

Rebellion is a dark game about hell and rebellion. This page lists honestly what is in it, so an adult player, a parent or a stream viewer can decide for themselves. It supplements the Terms of Service and the End User Licence Agreement.

We write these documents in good faith and keep them accurate to how the game actually works. They have not yet been reviewed by qualified Estonian legal counsel.


We recommend Rebellion for players aged 16 and over. This is our own assessment of the content below, not an official rating: PEGI, USK, ESRB, IARC and other bodies have not rated the game. If we obtain an official rating, we will publish it here and it will take precedence over our assessment.

Why 16 and not lower: constant stylised violence with blood; the use of a fictional drug, tobacco and alcohol as game mechanics; addiction and overdose; a gambling machine; and dense religious imagery. Why not 18: the violence is pixel and voxel art, without anatomical detail or realistic cruelty; there is no sexual content, nudity or strong language; gambling uses only an in-game currency that cannot be bought; and the game shows the cost and harm of its drugs and vices.

How this fits the platform's rules. An APERTURESyndicate account can be created from age 13 (below the age of digital consent in your country, with a parent's consent — Section 4 of the Terms of Service). The 16+ recommendation is a warning, not a ban: the game does not ask for or check age, and single-player works without an account. Whether a teenager plays is for them and their parents to decide.

2. What the game contains

Violence and blood

The game is built around combat: sword, scythe, knife, bow, rifle, staff and other weapons against demons, angels, possessed humans, marauders and monsters. Hits come with blood splatter; characters, including the player's character, die. The art is pixel and voxel, without anatomical detail.

Hell, religious imagery and motifs

The game takes place in hell, on a ruined Earth and in the gardens of Eden. It contains:

  • enemies and bosses named after religious and mythological tradition: Lucifer, Beelzebub, Mammon, Baphomet, the Archangel Michael, angels, cherubim, seraphim, ophanim, the Throne, the Tree of Knowledge and the serpent;
  • crosses (they heal), pentagrams (the sign of the rebels' city), haloes and horns (the character's look follows their "faith"), prayer (to revive a fallen squad-mate), an altar with rites where the price can be the character's blood;
  • fictional "scriptures" with books, chapters and verses, styled after sacred texts;
  • a story of rebellion against "the Seven" — fictional characters who, in the game's world, seized heaven and call themselves gods.

First-person view: a cross and a sword in hand against the Archangel Michael in the gardens of Eden
First-person view: a cross and a sword in hand against the Archangel Michael in the gardens of Eden

Drugs, tobacco, alcohol and addiction

These are game mechanics with benefits and a cost:

  • syringes: "Armadrenaline" is a fictional stimulant that speeds up running and abilities; several doses in a row cause an overdose and the character dies. White syringes heal;
  • tobacco and drink: cigarettes, a "hell cigar" and the "Houndmeister" liqueur give temporary bonuses, take health, and make the screen blur or sway;
  • addiction: frequent use builds up a "craving" that lowers the character's maximum health; one rite rewards giving up smoke, drink and syringes.

The rebel's inventory: weapons, armour and, in the bag, Armadrenaline and healing syringes
The rebel's inventory: weapons, armour and, in the bag, Armadrenaline and healing syringes

Simulated gambling with no real money

Empty rooms of the labyrinth sometimes hold a "one-armed bandit": the stake is souls, an in-game currency earned only by playing. Random rewards also drop from chests and enemies.

Souls, items and rewards cannot be bought for money, cashed out, sold or exchanged for anything outside the game. There are currently no paid loot boxes, in-game purchases or advertising.

Death and frightening imagery

A fallen character ends up in the arena of the Goddess of Death; the game has skulls, the possessed, a plague doctor, leeches, fly swarms and other frightening creatures.

What the game does not contain

Sexual content or nudity, strong language, advertising, purchases for money (for now), chat, or contact with strangers. Only a friend — someone you follow and who follows you back on APERTURESyndicate — can invite you to a squad.

3. Fiction, faith and "not an endorsement"

The world, characters, "scriptures" and events of Rebellion are fictional. The images of hell, angels, demons, crosses and pentagrams are taken from cultural and artistic tradition and reworked as fantasy characters and objects. The game makes no claims about any real faith, does not portray the God of any religion, and does not set out to offend believers. "The Seven", against whom the rebellion is fought, are invented characters, not a portrayal of a real deity or church.

Drugs, tobacco, alcohol, addiction, gambling and violence in the game are part of the fiction and its rules, not an encouragement or an endorsement of that behaviour in real life. Item names are invented; a similarity to real products does not imply any connection with their makers and is not advertising.

If you or someone close to you struggles with addiction or gambling, help exists — numbers and services are collected in the "Substance abuse" section of Crisis & Safety Resources.

4. Health warning

Photosensitive epilepsy. A very small number of people may have a seizure when exposed to flashing lights or patterns, even with no history of seizures. Rebellion contains flashes of light (including blinding flashes), pillars of light, flickering effects and rapid changes of image. There is currently no setting that turns flashes off. If you or anyone in your family has had epilepsy, consult a doctor before playing. If you experience dizziness, altered vision, muscle twitching, disorientation or loss of awareness while playing, stop immediately and see a doctor.

Motion sickness. First-person view, screen shake and the "blurring" and "swaying" screen effects can cause nausea. Third-person view (the V key), a different field of view and the brightness setting can help.

Breaks. Play in a well-lit room and take breaks.

5. For parents

  • The game is for PC, free, and distributed through ASInstaller; there is currently nothing in it to buy. If paid cosmetic items appear, they will not affect strength (Getting the Game & Updates).
  • There is no contact with strangers: only mutual friends can invite someone to a squad, and there is no chat. Squad members see each other's profile nickname and avatar.
  • Online play needs an APERTURESyndicate account: below the age of digital consent in your country, with a parent's consent; under 13, no account can be created. How to delete a child's account: Deleting Your Account & Data.
  • Anyone can report a player, a nickname or a village name without an account: https://report.aperturesyndicate.com.

Contact

Questions about the game's content — [email protected]. We accept requests in English or Estonian.

APERTURESyndicate OÜ · Registry code 17384111 · VAT EE102972654 · Priisle tee 8, Lasnamäe linnaosa, Tallinn, Harju maakond, 13914, Estonia

The English version is the controlling version; translations are provided for convenience.


Version history

  • v1.1 — 2026-10-04 — The game is free, paid cosmetics would not affect strength; screenshots from the game.
  • v1.0 — 2026-10-04 — First publication.
Rebellion Content & Age Rating | AS Docs