Mods — Field Reference — Rebellion

Last updated: 2026-10-10Every field a Rebellion mod can use — stat modifiers, item special actions, key-activated items, weapons and right-click modes, mobs — and what each one does.

Field Reference

Shares are written as a number from 0: 0.05 means 5%. Seconds are _sec, metres _m, speed _mps (metres per second). A field missing from an entry is zero or "none".


Modifiers

The stats block of items and armour, and stats inside aura, on_kill, crowd and active. Bonuses of all worn items add up.

FieldWhat it does
physical_damagePhysical damage: weapons and physical abilities. 0.1 — +10%
spell_damageSpell damage: magic weapons and magic abilities
crit_chanceAdded to the weapon's crit chance
crit_damageAdded to crit strength
attack_speedSwings and shots more often
absorbShare of incoming damage the armour soaks up. A player's total is capped at 0.6
max_hpHealth points on top of the base — not a share: 12 — +12 health
regen_per_secShare of max health per second: 0.004 — 0.4% a second
move_speedRunning speed
cooldownShorter ability cooldowns: 0.2 — 1.2 times faster
rechargeAbility charges come back faster, the same way
chargesMore ability charges — a whole number
heal_powerEverything the player heals themselves and allies with is stronger
healingIncoming healing is stronger

Item special actions — effects

Simple

FieldWhat it does
lifestealShare of damage dealt returns as health
thornsShare of a nearby mob's hit (before armour) goes back to it
soulsShare of souls on top for every own kill
burst_share, burst_radius_mA killed mob bursts: this share of its health hits everyone in the radius
aegis_share, aegis_recover_secA shield worth a share of max health; once broken, it comes back after this many seconds
ignite_share, ignite_secA hit ignites: this share of its damage again over this many seconds
chill_share, chill_secA hit slows the mob's running by this share for this many seconds
dodgeChance to fully avoid a non-magic hit. The total is capped at 0.4
resist_demon, resist_saintShare of a demon's or celestial's hit the item soaks up on top of absorb
retinue_damage, retinue_hasteSummoner staff retinue units hit harder and more often
retinue_extraMore retinue units — a whole number
summon_hasteSummoning the retinue cools down faster
trim_chance, trim_shareUsing an ability may cut its cooldown by a share of the full one right away
blind_every, blind_chance, blind_secEvery N-th weapon hit may blind the target: its attacks miss
plague_share, plague_secEvery weapon hit spreads plague: a stack of this share of the damage over that many seconds, up to three stacks per target
attack_cycleA list of damage bonuses by place in the attack cycle: [0.05, 0.07, 0.1, 0] — the second hit +7%, and so on

Aura — aura_radius_m and aura

The aura modifiers apply to every squad member within aura_radius_m of the wearer, and to the wearer.

synx
effects
  aura_radius_m 10
  aura
    attack_speed 0.05
    move_speed 0.04

Against one side — bane

synx
effects
  bane
    side demon
    mult 1.05

Hits against enemies of side side (demon or saint) × mult.

Crit on the edge — low_hp_crit

synx
effects
  low_hp_crit
    hp_share 0.1
    crit_chance 0.15

While health is below hp_share, crit chance is higher by crit_chance.

Stacks per event — on_kill, on_dodge, on_hurt

synx
effects
  on_kill
    per
      attack_speed 0.03
    max 5
    sec 5

Each event (a kill, a dodge, a hit taken) gives a stack of per modifiers for sec seconds, at most max stacks at once; when full, a new stack replaces the oldest.

Grace — grace

synx
effects
  grace
    hp_share 0.1
    heal_share 0.03
    cooldown_sec 40

Health below hp_share — heal heal_share of max health, then a cooldown_sec cooldown.

Damage by distance — range

synx
effects
  range
    near_m 3.5
    near_mult 1.1
    far_m 9
    far_mult 0.85

A target closer than near_m takes damage × near_mult, farther than far_m × far_mult. A zero distance turns the condition off.

Crowd — crowd

synx
effects
  crowd
    radius_m 3.5
    per_foe
      absorb 0.015
    max 6

For each enemy in the radius, up to max, the per_foe modifiers.

Key action

The effects.active block of a plain item (slot item); it fires with the key of its item slot (3–6).

FieldWhat it does
kindWhat it does (below)
cooldown_secThe item's cooldown
secDuration
powerStrength — a share whose meaning depends on the kind
boss_powerStrength of nova against a boss
radius_mRadius
statsModifiers for buff
kindAction
buffFor sec seconds — the stats modifiers
aegisA shield of power × max health for sec seconds
mendHeals power of max health to the user and allies within radius_m
novaEvery mob within radius_m takes power of its max health (× spell damage), a boss — boss_power
stasisNo damage gets through for sec seconds
recallAbility charges, cooldowns and the cross are ready at once
trimEvery cooling ability's cooldown is shorter by power of the full one
petrifyMobs within radius_m turn to stone for sec seconds: they stand still and don't attack. Not the boss or mini-bosses

Souls for a weapon — kill_souls

synx
kill_souls
  weapon knife
  share 0.1

A field of the item entry, not of effects: kills with this weapon give a share of the target's souls on top.


Item — a gear entry

FieldWhat it does
slotitem — item, armor_top, armor_bottom — armour, active — cross (F)
raritycommon, rare, super_rare, legendary, mythic
price_soulsPrice at traders
statsModifiers
effectsSpecial actions
sidesaint or demon — the item's side: stronger bonuses for a player of the same faith, weaker for the opposite
recipe, recipe_soulsThe smith's components and souls on top
kill_soulsSouls for kills with a particular weapon

Drops — drops

FieldWhat it does
chanceChance per kill, 0…1
itemsA list: one drops, all equally likely. Replaces the game's list whole

The key is a mob id (mini-bosses are mobs too). A boss's own item is the boss_items section with the same fields, keyed by boss id: an extra roll in the boss chest. A boss's own weapon lives in weapons.synx, boss_drops.boss_weapons: boss id → weapon chance. Above super rare, a boss item or weapon never drops before the floor where the depth curve first gives that rarity from a boss.


Weapons

FieldWhat it does
look_asThe game weapon whose body the new one takes: grip, clips, model, cards
kindHow the left click works: melee, ranged, homing, toss, rifle, smash, tome, summon, harp, lash, the kinds of legendary weapons and trophy weapons (trophyreap, trophybolt, trophythrust, saber, strings)
raritycommon, rare, super_rare, legendary, mythic — name colour and tile mark; omitted means common
damageDamage per hit
cooldown_secSeconds between attacks
range_mReach
arc_degSwing width
projectile_speed_mpsProjectile speed
level_damage_stepDamage per level, a share of damage
draw_sec, min_draw_secBow draw
damage_typephysical or magic
crit_chance, crit_damageCrit chance and strength
can_critfalse — no crits at all
kill_souls_shareShare of souls on top per kill
sidesaint or demon: without its own bane, it hits enemies of the opposite side 15% harder
baneStronger against one side, as with items
passiveBuilt-in special actions while the weapon is in hand — the same fields as effects
recipe, recipe_keeps, recipe_soulsThe smith's recipe
altRight-click mode

Right-click mode — alt

FieldWhat it does
kindThe right-click kind
damage_multDamage × the weapon's damage
windup_secDelay before the strike
cooldown_secRight-click cooldown
range_m, arc_degReach and width
speed_mps, return_speed_mpsFlight and return speed
radius_mHit radius
count, spread_degProjectiles at once and their fan

Special weapon blocks

Needed only by their attack kinds; take them from a game weapon along with its entry.

BlockWhoseWhat it sets
homingstaff, harp, orbsHoming projectiles
magazinethrice-sinnerAmmo and reload
knockback, spinholy hammerKnockback on hit and the right-click spin
series, beamspellbooksLeft-click charge series and right-click beam
fall, retinuesummoner staffsThe falling sun or meteor and the retinue
harp, heal_noteharpNote series and the healing note
lash, millnunchakuLash series and the mill
halo, siphonkunai, daggerKnife halo and the throw's lifesteal
farhunter's bowDamage bonus of a long shot
orbssun orbsOrb charges and healing
demon, angelweapons of hell and heavenFeatures of legendary weapons
trophyloot lines: plague scythes, swarm staves, tridents, saber, stringsPlague, clouds, spores, echo, flies, hive, prongs, harpoon, jet, whirlpool, tempo, threads and more — per kind

Mobs — mobs

FieldWhat it does
base_hp, base_damageHealth and damage on the first floor
speed_mpsSpeed
radius_m, height_mBody size
base_soulsSouls per kill
card_chanceCard chance
attack_range_m, attack_cooldown_sec, windup_secAttack: reach, pause, wind-up
strike_arc_deg, lunge_mStrike width, lunge during it
is_trackingKeeps turning towards its target during the wind-up
projectile_speed_mps, preferred_range_m, muzzle_height_mShooters
min_zone, spawn_weightFrom which zone and how often
max_aliveHow many alive at once, 0 — no limit
Mods — Field Reference — Rebellion | AS Docs