Rebellion & Resonance
Effective date: 4 October 2026 · Version 1.1
In Rebellion you can listen to your playlists from Resonance — the APERTURESyndicate music service — and to music from your own folder. This document explains how that works and what you may do with that music. It supplements the Resonance Terms of Service, which apply in full to Resonance music in the game, and the Resonance Privacy Addendum.
We write these documents in good faith and keep them accurate to how the game actually works. They have not yet been reviewed by qualified Estonian legal counsel.
1. How to connect
Settings → Music → Resonance → Connect. If you are not signed in, the game
opens sign-in in your browser; if you are signed in without music access, it asks
you to sign in again with it. The APERTURESyndicate consent screen names this
access — resonance:read, reading your playlists. It is not requested at an
ordinary sign-in to the game.
You then add the playlists you want to the game and switch them on or off. The game remembers which playlists you added in its settings on your computer.

2. What the game receives
| Receives | Does not receive |
|---|---|
| Your playlists and other people's public playlists you saved: name, number of tracks | Your handle, or other users' identifiers |
| The tracks in those playlists: title, artist, duration, a track reference | Your listening history, likes, follows, or subscription and payment data |
| A track's audio through a single-use or time-limited link | Other people's private playlists, other people's cloud files, or playlists of people who blocked you |
The access is narrow: it opens only reading playlists and audio. The website and other apps do not work with it, and it is not issued to developers.
3. How the audio arrives
- MP3 is downloaded directly.
- Other formats (the catalogue's AAC and lossless) are transcoded by our server into Ogg Vorbis through a single-use link valid for 5 minutes: 224 kbit/s with Premium, 160 kbit/s without. The transcoded file is not stored on our side.
- Open-catalogue tracks from Audius come from Audius network nodes through our redirect. Audius's terms allow only a session cache, so these tracks are never written to disk — only held in memory.
- Your cloud files (Locker) play with Premium, as in Resonance; the free slots for your profile anthem and decorations play without it.
- Regional restrictions and track removals apply exactly as in Resonance.
Limits: no more than 60 audio requests a minute and 600 different transcoded tracks a day per person; if the server is busy transcoding, the game tries once more and then skips the track.
4. The music cache
The game keeps downloaded tracks (except Audius) in the music_cache folder inside
the data folder so it does not download them again: up to 512 MB; when it is
full, the tracks not played for the longest go first.
The cache is technical:
- it is not a Resonance offline download and does not replace one;
- the files in it are meant only for playback in Rebellion on this computer;
- you may not extract them, copy them, play them outside the game, share them or publish them — Section 3 of the Resonance Terms of Service prohibits it.
When you sign out, Resonance tracks leave the queue, but the cache stays on disk
until you delete it — you can delete the music_cache folder at any time.
5. What counts
A catalogue track played in the game for 30 seconds or more counts in Resonance exactly like a play in Resonance itself:
- for the artist — as a play under the Royalty & Payout Policy;
- for you — in your listening history, statistics and listening streak.
The game reports the track, a playback session number and how long it played. It does not report plays of your own cloud files. There is no private session in the game — if you do not want plays in your history, do not switch Resonance playlists on in the game.
Music plays only on your computer: it is not sent to your squad.
6. Rights in the music
Resonance music in the game is the same personal, non-commercial listening under Section 3 of the Resonance Terms of Service. The game is one more player, not a new licence: the rights in the tracks belong to the artists and rightsholders.
7. Streams and recordings
Section 3 of the Resonance Terms of Service prohibits broadcasting catalogue content or making it available outside your own account. A stream or a published video with Resonance music is such a broadcast. Before going live or recording, switch Resonance playlists off or turn the music volume in the game's settings down to zero.
The risks if you do not: the platform blocking or muting the video, rightsholder complaints, strikes against your channel, and measures under our Copyright & Takedown Policy. You are responsible for them.
The exception is music you hold the rights to use that way — for example, your own releases. The other rules for streaming are in Streams, Videos & Screenshots.
8. Your own music folder
The game plays MP3, Ogg Vorbis and WAV files from the music folder next to
the game (or, if it cannot write there, from the data folder), including
subfolders, up to 2,000 files. A name like "Artist - Title.mp3" becomes the track
caption.
These files are never uploaded and stay on your computer; their names show in the settings and go into the game's logs. Put only music you have the rights to in that folder — you are responsible for it and for using it in streams. The game has no music of its own yet: that source is marked "Soon" in the settings.
9. How to switch it off
- Switch the playlists or the Resonance source off in the music settings.
- Sign out in the game — the stored sign-in and the Resonance access are removed from your computer.
- Delete the
music_cachefolder if you want the cache gone.
10. Availability
Resonance music in the game depends on Resonance and the network: tracks can leave the catalogue, be unavailable in your country or temporarily fail to play. We do not guarantee that a particular track or playlist will be available (Section 11 of the Resonance Terms of Service).
Contact
Questions about music in the game — [email protected]. We accept requests in English or Estonian.
APERTURESyndicate OÜ · Registry code 17384111 · VAT EE102972654 · Priisle tee 8, Lasnamäe linnaosa, Tallinn, Harju maakond, 13914, Estonia
The English version is the controlling version; translations are provided for convenience.
Version history
- v1.1 — 2026-10-04 — Screenshots from the game.
- v1.0 — 2026-10-04 — First publication.