Items, Armour & Drops
Everything in the bag that is not a weapon is an entry in the gear section of balance/items.synx. The same file has the
drops section — who drops what. An item's icon is assets/items/<id>.png, its texts are gear_<id>, sum_<id>, desc_<id>
(Images, Textures & Text).
1. A simple item
gear
bent_blade
slot item
rarity common
price_souls 35
stats
crit_chance 0.03| Field | What it does |
|---|---|
slot | item — a passive item in the bag; armor_top, armor_bottom — upper and lower armour; active — a cross (the F key) |
rarity | common, rare, super_rare, legendary, mythic. Until the player unlocks legendary and mythic items in the Reliquary, they do not drop for them |
price_souls | Price at traders, souls |
stats | Modifiers while the item is in the bag: 0.03 — +3%. All 14 are in the reference |
effects | Special actions: lifesteal, thorns, shield, ignite, aura, key action… — also in the reference |
side | saint or demon — an angelic or demonic item. For a player of the same faith all its bonuses are stronger (up to +50% at the highest faith stage), for the opposite faith weaker by as much |
recipe, recipe_souls | What the smith forges it from and for how many souls |
2. Armour
Armour is the same entry with the armor_top or armor_bottom slot. Its main modifier is absorb, the share of damage it
soaks up. A player's total absorption is capped at 60%.
gear
bone_plate
slot armor_top
rarity rare
price_souls 160
stats
absorb 0.06
max_hp 12
effects
resist_demon 0.043. An item with a special action
effects is the block of special actions. For example, lifesteal and ignite:
gear
ember_fang
slot item
rarity rare
price_souls 140
effects
lifesteal 0.04
ignite_share 0.3
ignite_sec 3A key-activated item is a plain item (slot item) with an effects.active block; it fires with the key of its item slot (3–6):
gear
iron_vow
slot item
rarity rare
price_souls 180
effects
active
kind buff
cooldown_sec 45
sec 8
stats
absorb 0.2active kinds: buff, aegis, mend, nova, stasis, recall, trim — what each does is in the
reference.
4. The smith's recipe
gear
claw_charm
slot item
rarity rare
price_souls 120
recipe
- bent_blade
- imp_horn
recipe_souls 40
stats
crit_chance 0.06
crit_damage 0.1The smith takes the listed items and recipe_souls souls. Components can be the game's items or your own.
5. Mob drops — drops
drops
exploder
chance 0.11
items
- imp_horn
- bent_blade- The key is a mob id from the game's
balance/mobs.synx. chance— chance per kill to drop one item, 0…1; it is picked evenly fromitems.itemsis a list, and a list is replaced whole. If the mob already drops something in the game, repeat it in your list, or the mob stops dropping it. Karambit does this: the exploder dropped an imp horn at 5%; the mod keeps the horn and adds the blade with a total chance of 11%.
Room chests, treasure rooms and bosses are the chest, treasure_chest, boss_chest and mini_boss_chest sections of the same
file: change them the same way, with fields from the game's file.
6. Change a game item
The same key and only the fields you change:
gear
war_drum
price_souls 90
effects
aura_radius_m 14