Rebellion Third-Party Licences & Marks

Last updated: 2026-10-04What Rebellion is built on — the Godot engine, the .NET runtime, libraries and fonts — with their licences and required notices; what belongs to us; and how trademarks stand.

Third-Party Licences & Marks

Effective date: 4 October 2026 · Version 1.1

We made Rebellion, but it stands on open components made by other people. This page lists those components, the licences they are distributed under, and the notices those licences require. For each component, its licence takes precedence over the End User Licence Agreement.

We write these documents in good faith and keep them accurate to how the game actually works. They have not yet been reviewed by qualified Estonian legal counsel.


1. What we made

The game and simulation code, the world and its history, the characters, texts and "scriptures", models, textures, animations, interface, the Rebellion logo and the balance were created by APERTURESyndicate OÜ and belong to it. Nothing on this page grants you rights in them beyond the End User Licence Agreement.

2. Third-party components

ComponentWhat it doesLicenceCopyright holders
Godot Engine 4.7.2 and GodotSharpThe engine and its C# bindingsMIT (Expat)© 2014–present Godot Engine contributors; © 2007–2014 Juan Linietsky, Ariel Manzur
.NET 10 (runtime and libraries)Runs the game's C# codeMIT© .NET Foundation and Contributors
Wasmtime for .NET 34.0.2A dependency of the SYNX parserApache-2.0 WITH LLVM-exception© Wasmtime and wasmtime-dotnet contributors (Bytecode Alliance)
APERTURESyndicate.Synx 3.7.1Reading configs and saves in the SYNX formatMIT© APERTURESyndicate OÜ
Press Start 2PInterface fontSIL Open Font License 1.1© 2012 The Press Start 2P Project Authors, Reserved Font Name "Press Start 2P"
Tiny5Interface fontSIL Open Font License 1.1© 2022–2024 The Tiny5 Project Authors

The fonts are used unmodified. Fonts under the OFL may be embedded and distributed with software; they are not sold on their own.

Components inside Godot

The Godot engine itself includes dozens of third-party libraries, each under its own licence. The main ones at work in the game:

LibraryLicence
FreeType — font renderingFreeType License (FTL)
HarfBuzz — text shapingHarfBuzz licence (MIT-style)
ICU — Unicode supportUnicode licence
Mbed TLS — secure connectionsApache-2.0
Jolt Physics, SDL, D3D12 Memory Allocator, Vulkan Memory Allocator, meshoptimizer, ThorVG, msdfgen, BrotliMIT (Expat) / Zlib
zlib, libpng, Zstandard, libjpeg-turbo, libwebp, Ogg and VorbisZlib / BSD-3-Clause / IJG
Vulkan Headers, Basis Universal, Arm ASTC EncoderApache-2.0
Root certificates (Mozilla CA bundle)MPL-2.0
The engine's default font — Open SansSIL Open Font License 1.1

The full list for Godot 4.7.2 — with copyright holders and the full licence texts — is in the engine's COPYRIGHT.txt. The source code of the components themselves, including those under MPL-2.0, is open in the Godot repository.

3. Required notices

FreeType. Portions of this software are copyright © 1996–2025 The FreeType Project (www.freetype.org). All rights reserved.

The MIT licence — for Godot Engine, GodotSharp, .NET and APERTURESyndicate.Synx, with the copyright notices from the table above:

text
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

The other licence texts: Apache License 2.0 and the LLVM Exception · SIL Open Font License 1.1 · Mozilla Public License 2.0 · FreeType License. Notices for the components of the .NET runtime itself are in its THIRD-PARTY-NOTICES.

4. Trademarks

  • APERTURESyndicate, Resonance, ASInstaller, the game title "Rebellion: The price of gazing upon the gods" and the Rebellion logo are designations of APERTURESyndicate OÜ. You may use them to name the game in streams and reviews (Streams, Videos & Screenshots); anything else needs our consent.
  • Godot and the Godot logo, Windows, .NET, Audius, Cloudflare and other names mentioned are trademarks of their owners. Mentioning them does not imply any connection with those companies or their endorsement.
  • Rebellion is not affiliated with other companies, games or products with similar names.
  • The names and images of items in the game are fictional. A resemblance to real products is an artistic reference, not an indication of any connection with their makers, their endorsement, or advertising.

5. If you believe we have infringed your rights

Write to [email protected] — the procedure is in the Copyright & Takedown Policy. If we have missed a notice that a component's licence requires, tell us at [email protected] and we will fix it.

APERTURESyndicate OÜ · Registry code 17384111 · VAT EE102972654 · Priisle tee 8, Lasnamäe linnaosa, Tallinn, Harju maakond, 13914, Estonia

The English version is the controlling version; translations are provided for convenience.


Version history

  • v1.1 — 2026-10-04 — The full title of the game among our designations.
  • v1.0 — 2026-10-04 — First publication.
Rebellion Third-Party Licences & Marks | AS Docs