Worlds & Characters

Last updated: 2026-09-22The anatomy of an ASAI character and an ASAI world — every field, what the model actually reads, secrets, relationships, maps, scenarios, and the size limits.

Worlds & Characters

This document describes the structure you build in: what a character is made of, what a world is made of, which parts the model reads and which it never sees, and where the ceilings are.

For how a scene runs on top of this, see Roleplay — How It Works. For what you may write in these fields, see the Content Policy.

Effective: 22 September 2026 · Version: 1.0 Operator: APERTURESyndicate OÜ (Republic of Estonia (EU), Registry code 17384111)


1. A character

1.1 Who they are

Name, pronouns, age, role, a short bio, and the long fields: appearance, personality, history, likes and dislikes, strengths, traumas, clothing style. Traits and tags make them findable. A set of sliders — warmth, conscientiousness, bravery, honesty, verbosity, empathy, humour, patience — pins down the temperament that prose tends to describe vaguely.

1.2 How they sound

The voice is the part most people under-invest in, and it is the part that decides whether a character feels real:

  • Greeting — their first line to a new partner.
  • Speaking style, register (vernacular, formal, archaic) and verbosity — the shape of their speech.
  • Speech sample — a paragraph in their own voice.
  • Example dialogues — pairs of "someone says this → they answer like this". A model copies a demonstrated voice far more reliably than it follows a description of one.
  • Excerpts — passages with the character from your source material, pasted as they are.

1.3 What they keep back

  • Secrets — things the character knows and does not tell. The writer sees only the heading; the content unlocks when the scene earns it, and never because someone asked politely.
  • Reputation — how people who have never met them talk about them.
  • Habits — what they do on an ordinary day in this world. Schedules are built from this, and without it every character lives the same empty day.
  • Role directive — behaviour in the world's mechanics ("detective: takes nothing on trust, demands proof, checks it himself"), which is not the same thing as personality.

1.4 What the model never reads

  • About — the author's note on the public page: who this character is for. It is for readers, not for the model, and the character does not know it exists.
  • Ratings, play counts and views. Statistics are not part of the prompt.

1.5 Pictures and the stage

An avatar, and optionally sprites — cut-out full-body art for the visual novel mode. A character needs at least one sprite to appear on stage. You can also fix which backdrop a novel with them opens on.

1.6 The player's character

One character in a world can be marked as yours. The scene then treats them as the player: the model is stopped at their name and never writes their lines for you.


2. A world

2.1 The core

A name, a short bio, a genre, tags, a cover. A public about for the library page, which — like a character's — never reaches the model.

2.2 Lore

Lore lives as documents you write or upload. A world can hold far more lore than fits in any prompt, so ASAI keeps a summary of it and pulls in the relevant parts per scene. This is why a well-fed world stays consistent without every scene dragging the whole encyclopaedia behind it.

2.3 The cast

A world's cast is held by reference, not by copy. A character belongs to its author; a world points at a specific published version of it. That means:

  • Updating a character updates it everywhere it is used, once each world's author accepts the new version.
  • Someone else's character in your world stays theirs — you can use it, not edit it.
  • The library holds one entity, not a thicket of copies drifting apart.

2.4 Relationships

Directed edges between characters: a type, a free label if none fits, notes, and an affinity — how the source feels about the target, which is not automatically mutual. One may hold on while the other merely tolerates them.

Edges can be authored by you, proposed by the model from lore, or inferred from play. Proposed edges are marked as suggestions and count for nothing until you accept them; rejected ones are remembered so the same suggestion does not come back.

2.5 The map and places

Places give a scene somewhere to be, and movement between them is a real transition the judge can make, not just a sentence. A world can carry a map image; when the world is published, the map is published with it.

2.6 Rules and mechanics

Mechanics is free text that describes what happens in this world when someone does something. It reaches both the judge and the writer as a rule that sits above the lore — this is where "invitations are paper, and the seal can be forged" belongs.

Inventory can be switched off entirely for worlds where objects do not matter, and then it costs nothing and is never mentioned.

2.7 Scenarios

Each scenario is a premise, a place, who is present, an opening the scene begins with, optional player options, and optional hidden roles and plot rules. Spoiler fields are the author's alone: they are stripped from the public preview, and the player never sees them. See Roleplay — How It Works, Section 5.


3. Size limits

A character card and a world card each have a ceiling — roughly 6 800 and 12 000 tokens of assembled prompt. The editor shows the weight as you write and refuses to publish something that exceeds it.

The limit is not thrift, it is quality: past a point, another paragraph of backstory does not make a character sharper, it dilutes what the model pays attention to. Excerpts and example dialogues buy you more per token than another page of description.

How many characters and worlds you may keep depends on your plan and add-ons — see Product Terms.


4. Private by default

Everything above is private until you publish it. Your library lives in your browser and is mirrored to our servers so it survives a new device; the mirror is yours alone, and deleting removes both copies.

Publishing is a separate, deliberate action with its own rules — Creator Program — and its own consequences for rights — Ownership & Licence.


Version history

  • 1.0 — 22 September 2026 — First publication. Describes character and world structure as of the September 2026 product: secrets, role directives, cast by reference, directed affinity, maps, mechanics, scenarios with spoiler fields, and the card weight ceilings.

Contact

[email protected] · correspondence in English or Estonian.


Operator APERTURESyndicate OÜ Republic of Estonia (EU) · Registry code 17384111 · VAT EE102972654 [email protected]

Worlds & Characters | AS Docs